MURPHY'S
LAWS OF COMBAT
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- If the enemy is in range, so are you.
- Incoming fire has the right-of-way.
- Don't look conspicuous; it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been
mined.
- Try to look unimportant; the enemy may be low on ammo.
- Veterans are predictable; it's the replacements that are
dangerous.
- The enemy invariably attacks on two occasions: when you're ready
for them and when you're not ready for them
- Teamwork is essential; it gives the enemy someone else to shoot
at.
- If you can't remember, then the claymore mine is pointed towards
you.
- The enemy diversion you've been ignoring will be the main
attack.
- A "sucking chest wound" is Nature's way of
telling you to slow down.
- If your attack is going well, then it's an ambush .
- Never draw fire, it irritates everyone around you.
- Anything you do can get you shot, including doing nothing.
- Anything that is hard to get into is also hard to get out of.
- If you're short of everything except the enemy, then you're in
combat.
- Always question life preservers mounted in tanks.
- When you've secured the area, don't forget to tell the enemy.
- Never forget that your equipment, even your weapon was made by
the lowest bidder.
- Friendly fire isn't.
- Suppressive fire won't.
- If the platoon sergeant can see you, then so can the enemy.
- The most dangerous thing in the world is a Second Lieutenant
with a map and a compass.
- There is no such thing as an atheist in a foxhole.
- Five-second fuses only last three seconds.
- Remember, a retreating enemy is probably just regrouping for a
counterattack.
- If at first you don't succeed call in an air strike.
- If at first they don't succeed, they will make you try again.
- Success occurs when no-one is looking; failure occurs when the
high brass is watching.
- Interchangeable parts aren't.
- A clean (and dry) set of BDUs is a magnet for mud and rain.
- Whenever you have plenty of ammo, you never miss; whenever you
are low on ammo, you can't hit the broad side of a barn.
- The more a weapon costs, the farther away you will have to send
it for repairs and the longer it will take to get back to
you.
- Field experience is something you don't get until after you need
it.
- If it's stupid but it works, then it isn't stupid.
- No combat-ready unit has ever passed inspection.
- It is generally inadvisable to eject directly over the area you
just bombed.
- No inspection-ready unit has ever passed combat.
- When in doubt, empty the magazine.
- Once the pin is pulled, the grenade is no longer your friend.
- Never share a foxhole with anyone braver than you are.
- No matter which way you have to march, it's always uphill.
- Beer math is 2 beers X 37 men = 49 cases.
- Body count math is 3 bodies + 1 partial body = 30 KIA.
- Tracers work both ways.
- You aren't the only one with pre-planned artillery fire.
- The only thing more accurate than incoming enemy fire is
incoming friendly fire.
- Air support is always two minutes away, until you need it.
- Radios fail as soon as you desperately need fire support.
- The transport will always get you to your DZ -- give or take a
few miles.
- If you take out more than your fair share of objectives, you
will be given more than your fair share to take.
- Both sides are convinced that they are about to lose -- and they
are both right.
- Mines have no loyalty.
- A Purple Heart just proves that you were smart enough to think
of a plan, stupid enough to try it, and lucky enough to survive.
- Don't ever be the first, don't ever be the last, and don't ever
volunteer to do anything.
- The quartermaster only has two sizes: too large and too small.
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