"Our business, like any other, is
to be learned by constant practice and experience; and our experience
is to be had in war, not at reviews."
- Sir John Moore
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NEW
RULES, MATERIAL, UNITS, AND FICTION FOR STEVE JACKSON GAMES'
"OGRE" AND "GEV"
SERIES OF TACTICAL WAR GAMES
__________________________ VERSION 2.0 _________________________
BACKGROUND RADIATION- An introduction to DATAPULSE.
DATAPULSE- By line and by number, the
alternate rules for using DATAPULSE with the standard OGRE and GEV
rules as well as the many supplements.
ARMOR- A review of new armor units, utility vehicles
and other assorted hardware.
ROLLING THUNDER- Everything OGRE and more. New
cybertank designs and variants as well as an outline for creating your very own
rolling fortresses.
OPTIONAL RULES- Optional and alternate rules for
OGRE and GEV.
BATTLESUIT- An in-depth technical and speculative discussion of one of the more interesting
(and more often than not glossed over) aspects of The Last War.
FICTION- Stories
and technical material from The Last War and The Front.
MISCELLANEOUS DATA ENTRY- Artwork and
other media.
MUSINGS- My thoughts and ideas on
The Last War, the technology of the 21st century, as well as on OGRE and GEV.
REFERENCE-
Technical terms and other assorted trivia.
TRIBUTE-
Winchell Chung, master artist and the man who gave us our first views of the
OGRE. Winchell defined the "look" of most of the vehicles of The Last War.
Winch is also the "father" of the graphical representation of
the OGRE and its characteristic design.
UPLINKS-
Links to other OGRE / GEV and related sources on the Internet
as well as a list of books which deal with similar subjects.
CREDITS- where credits are due.